RubyConf 2007: High Art on Top of Low-Level APIs: Building Games with Ruby

Posted in Conferences, Development on July 18, 2008


RubyConf 2007: High Art on Top of Low-Level APIs: Building Games with Ruby

There's been a lot of discussion lately about putting Ruby to work in a corporate setting. This talk is about Ruby at play; I will evaluate Ruby's potential as a platform for game programming. In addition to looking at a variety of frameworks for integrating graphics (2D and 3D), we'll analyze the architecture of Ruby-based game servers.

If you're not into gaming, there will still be plenty of take-aways in the areas of creating Ruby bindings for C and  C++ libraries, defining elegant APIs, and metaprogramming. This is primarily a code-based presentation. We'll look at some slick special effects,  but we'll also take a good look at the slick code used to generate them

Author: Andrea O. K. Wright

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Tags: Conferences, Ruby, 3D, C and C++, Confreaks, RubyConf 2007, 2D, Game Programming