RubyConf 2007: High Art on Top of Low-Level APIs: Building Games with Ruby
There's been a lot of discussion lately about putting Ruby to work in a corporate setting. This talk is about Ruby at play; I will evaluate Ruby's potential as a platform for game programming. In addition to looking at a variety of frameworks for integrating graphics (2D and 3D), we'll analyze the architecture of Ruby-based game servers.
If you're not into gaming, there will still be plenty of take-aways in the areas of creating Ruby bindings for C and C++ libraries, defining elegant APIs, and metaprogramming. This is primarily a code-based presentation. We'll look at some slick special effects, but we'll also take a good look at the slick code used to generate them
Author: Andrea O. K. Wright