PixelPerfect #83: How to Create 3D Objects in a 2D Plane
Bert transforms a city's skyline using Illustrator, Photoshop and the concept of perspective.
This week, Bert creates 3D objects within a 2D plane by implementing the concept of perspective: horizon lines, vanishing points and vanishing lines. Bert distorts a recent aerial photograph of San Jose, CA by creating new buildings from scratch. First, Bert uses Illustrator to form the building by creating guidelines to match the horizon line of the image. Bert then imports his creation into Photoshop in order to add realistic features: Bert adds reflection, changes the opacity, uses the film grain filter to match the original photograph, and implements the blur and noise filter to make the building more lifelike.