Google I/O 2011: Building Aggressively Compatible Android Games

Posted in Development, Mobile, Operating Systems, Conferences on March 04, 2012

Chris Pruett

There are a lot of Android phones out there, but by abiding to a few key rules it is possible to develop a single binary that runs on all of them. This session will explain how to approach device diversity and build aggressively compatible Android games.

Watch Video

Tags: Google I/O 2011, io2011, gaming, NDK, Java, Mobile, Android, Google I/O, Development