Google I/O 2011: Building Aggressively Compatible Android Games

Posted in Development, Mobile, Operating Systems, Conferences on March 04, 2012



Chris Pruett

There are a lot of Android phones out there, but by abiding to a few key rules it is possible to develop a single binary that runs on all of them. This session will explain how to approach device diversity and build aggressively compatible Android games.

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Tags: Google I/O 2011, io2011, gaming, NDK, Java, Mobile, Android, Google I/O, Development