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    <title>BestTechVideos: Category XNA Videos</title>
    <link>http://www.bestechvideos.com/category/xna?parent_name=xna</link>
    <pubDate>Fri, 06 Jul 2007 13:38:18 GMT</pubDate>
    <description>BestTechVideos: Category XNA Videos with short descriptions</description>
    <item>
      <title>Scaling the Internet routing table with Locator/ID Separation Protocol (LISP)</title>
      <link>http://www.bestechvideos.com/2007/07/06/scaling-the-internet-routing-table-with-locatorid-separation-protocol-lisp</link>
      <description>Google Tech Talks&lt;br /&gt;
June 12, 2007&lt;br /&gt;
&lt;br /&gt;
ABSTRACT&lt;br /&gt;
&lt;br /&gt;
This talk introduces a routing protocol approach (Locator/ID Separation Protocol) to   solving the scaling problem of the global Internet routing table.&lt;br /&gt;
&lt;br/&gt;
The Problem:&lt;br /&gt;
At the October &amp;#39;06 IAB meeting in Amsterdam the highest priority takeaway was the need to devise a scalable routing and addressing system for the Internet. The key points were:
&lt;ol&gt;
	&lt;li&gt;Main driving forces behind the rapid growth of the Internet&amp;#39;s DFZ (default-free zone) are multihoming, traffic engineering, non-aggregatable address allocations, and business events such as mergers and acquisitions.&lt;/li&gt;
	&lt;li&gt;Moore&amp;#39;s Law does not apply to building high-end routers as far as cost is concerned. Low-volume, customized silicon used in core routing is well off Moore&amp;#39;s Law&amp;#39;s cost curve. In short, there are concerns regarding the industry&amp;#39;s ability to scale core routing systems in the face of growing RIB (routing information base) sizes.&lt;/li&gt;
	&lt;li&gt;So-called &amp;quot;locator/identifier overload&amp;quot; of the IP address semantics is one of the causes of the routing scalability problem.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;About LISP:&lt;br /&gt;
LISP is a simple, incremental, network-based protocol to implement separation of the Internet address into Endpoint IDs and Routing Locators. This mechanism requires no changes to host stacks and no major changes to existing database infrastructures.
&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.bestechvideos.com/2007/07/06/scaling-the-internet-routing-table-with-locatorid-separation-protocol-lisp"&gt;Read more about this video&#8230;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Want to control this feed contents?&lt;/b&gt;&amp;nbsp;&lt;a href="http://www.bestechvideos.com/user/all/signup"&gt;Sign up here&lt;/a&gt; and create your own feed!&lt;/p&gt;&lt;hr/&gt;Want more on these topics?&lt;br/&gt;Browse the archive of posts filed under &lt;a href="http://www.bestechvideos.com/category/conferences"&gt;Conferences&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/companies"&gt;Companies&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/broadcasting"&gt;Broadcasting&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/frameworks"&gt;Frameworks&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/science"&gt;Science&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/conferences/techtalks"&gt;Techtalks&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/companies/google"&gt;Google&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/broadcasting/lectures"&gt;Lectures&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/frameworks/symfony"&gt;Symfony&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/frameworks/xna"&gt;XNA&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/science/computer-science"&gt;Computer Science&lt;/a&gt;</description>
      <pubDate>Fri, 06 Jul 2007 13:38:18 GMT</pubDate>
      <guid>http://www.bestechvideos.com/2007/07/06/scaling-the-internet-routing-table-with-locatorid-separation-protocol-lisp</guid>
      <author>scoundrel</author>
    </item>
    <item>
      <title>XNA Tutorial 3: Making Sounds with XNA Game Studio Express and XACT</title>
      <link>http://www.bestechvideos.com/2006/12/18/xna-tutorial-3-making-sounds-with-xna-game-studio-express-and-xact</link>
      <description>&lt;p&gt;Learn how to use the Microsoft Cross-Platform Audio Creation Tool (XACT) to make sounds for an XNA Game Studio Express game, and how to use the &lt;a target="_blank" href="http://msdn.microsoft.com/directx/XNA/default.aspx"&gt;XNA Framework&lt;/a&gt; Audio API to play them.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.bestechvideos.com/2006/12/18/xna-tutorial-3-making-sounds-with-xna-game-studio-express-and-xact"&gt;Read more about this video&#8230;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Want to control this feed contents?&lt;/b&gt;&amp;nbsp;&lt;a href="http://www.bestechvideos.com/user/all/signup"&gt;Sign up here&lt;/a&gt; and create your own feed!&lt;/p&gt;&lt;hr/&gt;Want more on these topics?&lt;br/&gt;Browse the archive of posts filed under &lt;a href="http://www.bestechvideos.com/category/companies"&gt;Companies&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/development"&gt;Development&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/broadcasting"&gt;Broadcasting&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/frameworks"&gt;Frameworks&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/companies/microsoft"&gt;Microsoft&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/development/c-sharp"&gt;C#&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/broadcasting/screencasts"&gt;Screencasts&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/frameworks/xna"&gt;XNA&lt;/a&gt;</description>
      <pubDate>Mon, 18 Dec 2006 19:42:39 GMT</pubDate>
      <guid>http://www.bestechvideos.com/2006/12/18/xna-tutorial-3-making-sounds-with-xna-game-studio-express-and-xact</guid>
      <author>scoundrel</author>
    </item>
    <item>
      <title>XNA Tutorial 2: Making Your Model Move Using Input</title>
      <link>http://www.bestechvideos.com/2006/12/18/xna-tutorial-2-making-your-model-move-using-input</link>
      <description>&lt;p&gt;Learn how to use the &lt;a target="_blank" href="http://msdn.microsoft.com/directx/XNA/default.aspx"&gt;XNA Framework&lt;/a&gt; Input API to take user input from an Xbox 360 Controller and apply it to the 3D model displayed in &lt;a href="http://www.bestechvideos.com/2006/12/18/xna-tutorial-displaying-a-3d-model-on-the-screen/"&gt;Tutorial 1&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.bestechvideos.com/2006/12/18/xna-tutorial-2-making-your-model-move-using-input"&gt;Read more about this video&#8230;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Want to control this feed contents?&lt;/b&gt;&amp;nbsp;&lt;a href="http://www.bestechvideos.com/user/all/signup"&gt;Sign up here&lt;/a&gt; and create your own feed!&lt;/p&gt;&lt;hr/&gt;Want more on these topics?&lt;br/&gt;Browse the archive of posts filed under &lt;a href="http://www.bestechvideos.com/category/companies"&gt;Companies&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/development"&gt;Development&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/broadcasting"&gt;Broadcasting&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/frameworks"&gt;Frameworks&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/companies/microsoft"&gt;Microsoft&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/development/c-sharp"&gt;C#&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/broadcasting/screencasts"&gt;Screencasts&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/frameworks/xna"&gt;XNA&lt;/a&gt;</description>
      <pubDate>Mon, 18 Dec 2006 19:40:44 GMT</pubDate>
      <guid>http://www.bestechvideos.com/2006/12/18/xna-tutorial-2-making-your-model-move-using-input</guid>
      <author>scoundrel</author>
    </item>
    <item>
      <title>XNA Tutorial 1: Displaying a 3D Model on the Screen</title>
      <link>http://www.bestechvideos.com/2006/12/18/xna-tutorial-displaying-a-3d-model-on-the-screen</link>
      <description>&lt;p&gt;Learn how to use the &lt;a target="_blank" href="http://msdn.microsoft.com/directx/XNA/default.aspx"&gt;XNA Framework&lt;/a&gt; Content Pipeline  to load a 3D model and its associated textures, and the code necessary to  display the model on the screen.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.bestechvideos.com/2006/12/18/xna-tutorial-displaying-a-3d-model-on-the-screen"&gt;Read more about this video&#8230;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Want to control this feed contents?&lt;/b&gt;&amp;nbsp;&lt;a href="http://www.bestechvideos.com/user/all/signup"&gt;Sign up here&lt;/a&gt; and create your own feed!&lt;/p&gt;&lt;hr/&gt;Want more on these topics?&lt;br/&gt;Browse the archive of posts filed under &lt;a href="http://www.bestechvideos.com/category/companies"&gt;Companies&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/development"&gt;Development&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/broadcasting"&gt;Broadcasting&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/frameworks"&gt;Frameworks&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/companies/microsoft"&gt;Microsoft&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/development/c-sharp"&gt;C#&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/broadcasting/screencasts"&gt;Screencasts&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/frameworks/xna"&gt;XNA&lt;/a&gt;</description>
      <pubDate>Mon, 18 Dec 2006 19:33:48 GMT</pubDate>
      <guid>http://www.bestechvideos.com/2006/12/18/xna-tutorial-displaying-a-3d-model-on-the-screen</guid>
      <author>scoundrel</author>
    </item>
    <item>
      <title>Xbox Development Screencast: Frosty the Sprite</title>
      <link>http://www.bestechvideos.com/2006/12/08/xbox-development-screencast-frosty-the-sprite</link>
      <description>This is the accompanying &lt;a href="http://crenna.typepad.com/chew/screencasts/index.html"&gt;screencast&lt;/a&gt; for &lt;a href="http://crenna.typepad.com/chew/2006/12/episode_one_sca.html"&gt;XNA Strands, Episode One: Scalars, Vectors, and Sprites&lt;/a&gt; podcast episode.  You'll build a sprite-based scene with a snowman you can control with your game pad.&lt;p&gt;&lt;a href="http://www.bestechvideos.com/2006/12/08/xbox-development-screencast-frosty-the-sprite"&gt;Read more about this video&#8230;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Want to control this feed contents?&lt;/b&gt;&amp;nbsp;&lt;a href="http://www.bestechvideos.com/user/all/signup"&gt;Sign up here&lt;/a&gt; and create your own feed!&lt;/p&gt;&lt;hr/&gt;Want more on these topics?&lt;br/&gt;Browse the archive of posts filed under &lt;a href="http://www.bestechvideos.com/category/companies"&gt;Companies&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/development"&gt;Development&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/broadcasting"&gt;Broadcasting&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/frameworks"&gt;Frameworks&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/companies/microsoft"&gt;Microsoft&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/development/c-sharp"&gt;C#&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/broadcasting/screencasts"&gt;Screencasts&lt;/a&gt;, &lt;a href="http://www.bestechvideos.com/category/frameworks/xna"&gt;XNA&lt;/a&gt;</description>
      <pubDate>Fri, 08 Dec 2006 20:44:27 GMT</pubDate>
      <guid>http://www.bestechvideos.com/2006/12/08/xbox-development-screencast-frosty-the-sprite</guid>
      <author>scoundrel</author>
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