Videos tagged with 2D


Google I/O 2010 - Writing real-time games for Android redux

Google I/O 2010 - Writing real-time games for Android redux

Posted in Mobile, Operating Systems, Development, Companies, Conferences

Google I/O 2010 - Writing real-time games for Android redux Android 201 Chris Pruett This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences a...

Tags: Android, Mobile, Java, Games, 2D, 3D, C#, googleio2010, Google, Google I/O, developer conference, ...



Google I/O 2010 - Writing real-time games for Android redux

Google I/O 2010 - Writing real-time games for Android redux

Posted in Companies, Development, Mobile, Operating Systems, Conferences

Google I/O 2010 - Writing real-time games for Android redux Android 201 Chris Pruett This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences a...

Tags: Google, Java, 3D, Mobile, Games, 2D, Android, C#, Development, Companies, Google I/O, ...


Google I/O 2010 - Writing real-time games for Android redux

Google I/O 2010 - Writing real-time games for Android redux

Posted in Companies, Development, Mobile, Operating Systems, Conferences

Google I/O 2010 - Writing real-time games for Android redux Android 201 Chris Pruett This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences a...

Tags: Google, Java, 3D, Mobile, Games, 2D, Android, C#, Development, Companies, Google I/O, ...


PixelPerfect #56: Pagecurl

PixelPerfect #56: Pagecurl

Posted in Graphics, Podcasts

Page Curl? You don't need a plugin to make a page curl in Photoshop. You need the warp tool... and a bit of detail work. Bert walks you thru a 2D and a 3D version in this special viewer request edition! If you've ever opened a book and noticed the way the page curves out from the center binding, then you know what a page curl looks like. Do a search on page curl in Google, and you'll find quite...

Tags: Photoshop, Design, GIMP, 3D, 2D, Revision3, PixelPerfect




NetBeansTV: Using SVG Menu In NB Mobility Pack Visual Designer

NetBeansTV: Using SVG Menu In NB Mobility Pack Visual Designer

Posted in Development, Graphics, Mobile

NetBeans Mobility Pack 5.5 added support for Scalable 2D Vector Graphics API for J2ME (JSR 226). The support was expanded in NetBeans 6.0. In this screencast by Lukas Hasik you will learn how to create menus from SVG files. In this way you can get nice graphics into your mobile applications. NetBeans Mobility Pack makes this easy.

Tags: Java, Design, NetBeans, Mobile, 2D, NetBeansTV, SVG, J2ME




Adobe CS: Mock up your packages in 3D with Illustrator

Adobe CS: Mock up your packages in 3D with Illustrator

Posted in Graphics

Adobe Illustrator has been doing 3D since Illustrator CS. In this episode you’ll learn two facets of Illustrator CS2’s 3D capabilities. You’ll learn how to create a simple 2D shape and revolve it into a bottle. Then you’ll see how to put your own custom label on it. Next you’ll see how to take a simple 2D shape and extrude it to mock up the popular MP3 player.

Tags: Design, 3D, Adobe, 2D, Adobe CS, Illustrator


RubyConf 2007: High Art on Top of Low-Level APIs: Building Games with Ruby

RubyConf 2007: High Art on Top of Low-Level APIs: Building Games with Ruby

Posted in Conferences, Development

There's been a lot of discussion lately about putting Ruby to work in a corporate setting. This talk is about Ruby at play; I will evaluate Ruby's potential as a platform for game programming. In addition to looking at a variety of frameworks for integrating graphics (2D and 3D), we'll analyze the architecture of Ruby-based game servers. If you're not into gaming, there will still be plenty of ...

Tags: Conferences, Ruby, 3D, C and C++, Confreaks, RubyConf 2007, 2D, Game Programming