Videos tagged with Android
Google I/O 2009 - Looking Beyond the Screen: Text-To-Speech and Eyes-Free Interaction on AndroidTV Raman, Charles L. ChenThe Eyes-Free Project (which you might have seen featured by the New York Times) aims to enable fluent eyes-free use of mobile devices running Android. Target uses range from eyes-busy environments like in-car use to users who can't or don't want to look at the visual display...
Google I/O 2009 -...Interaction & Visual Design with Android
Google I/O 2009 - Pixel Perfect Code: How to Marry Interaction and Visual Design the Android WayChris NesladekA great user experience incorporates three pillars: structure, behavior, and expression. This talk will explore the wide variety of interaction design patterns we have built into the Android system framework to help educate you on the best way to use these pattern-based behaviors for an...
Google I/O 2009 - Supporting Multiple Devices w/ One Binary
Google I/O 2009 - Supporting Multiple Devices with One BinaryJoe Onorato, Romain GuyThe Android platform is designed to run on a wide variety of hardware configurations. Learn how to take advantage of the application framework to make your application run on a wide variety of devices without having to build a custom version for each.For presentation slides and all I/O sessions, please go to: co...
Google I/O 2011: Best Practices for Accessing Google APIs on Android
Yaniv InbarIntegration with Google APIs (such as Buzz, Latitude and Translate) can enrich many Android applications. In this session, we will demonstrate how to do so easily, efficiently and securely using the Google API Client for Java. We'll walk you through how to authenticate for the APIs using AccountManager, how to reduce the client library size and several other Android-specific optimiza...
Google I/O 2011: Android Open Accessory API and Development Kit (ADK)
Mike Lockwood, Erik Gilling, Jeff BrownYou have always been able to connect an Android device to your computer, but until now there was no way for Android applications to interact with other hardware via USB. In this talk we cover new support in Android 3.1 for USB input devices, as well as new APIs for applications to communicate with peripherals via USB. The APIs support both Android powered ...
Google I/O 2011: Accessibility: Building Products that Everyone Can Use
Brad Green & Erin RosenthalWhether your users are blind, deaf, dyslexic, or simply driving a car, making apps accessible provides a richer experience for all. Using examples and demos, we'll give you an overview of what it means to make web and Android applications accessible. You'll see that accessible doesn't mean boring.
Google I/O 2011: Leveraging Android Accessibility APIs To Create An Accessible Experience
Charles Chen, T.V. Raman, Tim CredoThe Android framework includes a set of easy-to-use APIs that enables the creation of third-party accessibility services such as screenreaders for the blind. In this talk, we'll give an overview of the Accessibility API, describe some of the most widely used services, and explain how to fully unlock the accessibility potential of the Android platform.
Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body
Nico WeberGoogle originally built Google Body, a 3D application that renders the human body in incredible detail, for WebGL-capable browsers running on high-end bPCs. To bring the app to Android at a high resolution and frame rate, Nico Weber and Won Chun had a close encounter with Android's graphics stack. In this session Nico will present their findings as best practices for high-end 3D graph...
Google I/O 2011: Memory management for Android Apps
Patrick DubroyAndroid apps have more memory available to them than ever before, but are you sure you're using it wisely? This talk will cover the memory management changes in Gingerbread and Honeycomb (concurrent GC, heap-allocated bitmaps, "largeHeap" option) and explore tools and techniques for profiling the memory usage of Android apps.
Google I/O 2011: HTML5 versus Android: Apps or Web for Mobile Development?
Reto Meier, Michael MahemoffNative apps or mobile web? It's often a hard choice when deciding where to invest your mobile development resources. While the mobile web continues to grow, native apps and App Stores are incredibly popular. We will present both perspectives in an app development smackdown.