Videos tagged with Game Programming
Do vertex arrays keep you up at night? Do you have nightmares involving framerates and event loops? If so, this session might have the cure for your condition. Chris Pruett will discuss the game engine that he developed, using it as a case study to explain the common pitfalls and best practices for building graphics-intensive applications. You'll learn how to properly pipeline game and renderin...
GAMEFACE : Developing Typefaces for the Xbox 360 and Other Devices
The Xbox 360 game platform was released with a great deal of fanfare surrounding its new product design and user interface. The developers saw the need for a tight brand consistency with print, packaging, and product interface, and chose to commission a new typeface family for use throughout the brand. Steve presents the path to the Xbox 360's new look from the type designer's perspective: the ...
Massively Multiplayer Open Source Game Development
An MMORPG project is challenging for any development team, let alone a distributed team of "amateur" volunteers. This talk will explore the internal design of the FOSS MMO project called PlaneShift, and how that design was influenced by the strengths and weaknesses of the team structure and the community. Topics will include server design, network topology, NPC AI and management and p...
Tekzilla #22: DVD Ripping Tools, HD Antenna, MP3 Players, Wondercon!
Rip any DVD with AnyDVD, MP3 Player Reccos, Game Developers Conference, HD picture frame antenna, Spoof a MAC address, get kicked out of school. Wondercon! 1UP.com's reviews editor Garnett Lee joins us as cohost today... ... and he's got the scoop from the Game Developers Conference '08 (The PC Gaming Alliance was big news, sort of... and where is Sony's Home for the Playstation??? ) Antennas D...
NetBeansTV: NetBeans 6.0 and What it Can Do for Your Mobile Game
The demonstration of NetBeans 6.0 continues, as Petr Suchomel, Senior Architect in Sun Microsystem's Java & Developer Platform Group, gives a glimpse of the IDE's possibilites when developing mobile games.
Bill Guschwan: A History of Video Game Development
Video games are a product of software and hardware advances. This presentation will feature the works of Ken Kutaragi of Sony as a major figure in the history of the video game. Ken Kutaragi invented key parts of the PlayStation after creating the sound chip for the Nintendo NES. Like others in the Japanese computer industry he is interested in the affective experience of people with technology...
Game Development in Flash & PHP
Find out the Flash communication techniques used by Battle Stations, the immensely successful Facebook Game. Presenter: Tianyang, Managing Partner, Tyler Poject
Sustainable App Design for Social Networks
Find out how games should be designed for Facebook and other social networks so that they are sustainable. With examples from the immensely successful Battle Stations Facebook Game. Presenter: Leonard Lin, Managing Partner, Tyler Poject
RubyConf 2007: High Art on Top of Low-Level APIs: Building Games with Ruby
There's been a lot of discussion lately about putting Ruby to work in a corporate setting. This talk is about Ruby at play; I will evaluate Ruby's potential as a platform for game programming. In addition to looking at a variety of frameworks for integrating graphics (2D and 3D), we'll analyze the architecture of Ruby-based game servers. If you're not into gaming, there will still be plenty of ...
John Carmack Keynote at QuakeCon 2007
John Carmack discusses a variety of topics in modern game development.