Videos tagged with Games


Meaningful Play: Getting Gamification Right

Meaningful Play: Getting Gamification Right

Posted in Companies, Conferences

Google Tech Talk January 24, 2011 Presented by Sebastian Deterding ABSTRACT Foursquare, GetGlue, Nike+, Badgeville: From reading news to fulfilling your hearts' desires, more and more "gameified" applications and "gamification" vendors doll out points and badges to users, promising anything from increased user engagement and retention to plain mind control. While some hold that adding such game...

Tags: Google Tech Talk, Games, gamification, computer games, educational games, Google, GoogleTechTalks



Google I/O 2010 - Writing real-time games for Android redux

Google I/O 2010 - Writing real-time games for Android redux

Posted in Mobile, Operating Systems, Development, Companies, Conferences

Google I/O 2010 - Writing real-time games for Android redux Android 201 Chris Pruett This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences a...

Tags: Android, Mobile, Java, Games, 2D, 3D, C#, googleio2010, Google, Google I/O, developer conference, ...


The Pleasure Revolution: Why Games Will Lead the Way (Jesse Schell)

The Pleasure Revolution: Why Games Will Lead the Way (Jesse Schell)

Posted in Companies, Conferences

Google Tech Talk (more info below) November 10, 2011 Presented by Jesse Schell. ABSTRACT In the 21st century, it turns out that the principles for designing videogames have become the principles for designing everything. In this talk, Jesse explains some of the surprising consequences of the new world of pleasure-based design. About the Speaker: Jesse is the CEO of Schell Games, the largest gam...

Tags: Google Tech Talk, Games, gamification, serious games, Google, GoogleTechTalks


Google I/O 2010 - Writing real-time games for Android redux

Google I/O 2010 - Writing real-time games for Android redux

Posted in Companies, Development, Mobile, Operating Systems, Conferences

Google I/O 2010 - Writing real-time games for Android redux Android 201 Chris Pruett This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences a...

Tags: Google, Java, 3D, Mobile, Games, 2D, Android, C#, Development, Companies, Google I/O, ...


Google I/O 2010 - Writing real-time games for Android redux

Google I/O 2010 - Writing real-time games for Android redux

Posted in Companies, Development, Mobile, Operating Systems, Conferences

Google I/O 2010 - Writing real-time games for Android redux Android 201 Chris Pruett This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences a...

Tags: Google, Java, 3D, Mobile, Games, 2D, Android, C#, Development, Companies, Google I/O, ...



Tekzilla Daily Tip #537: CES 2010: Ass-Kicking Alienware M11x Netbook Just 4 Pounds

Tekzilla Daily Tip #537: CES 2010: Ass-Kicking Alienware M11x Netbook Just 4 Pounds

Posted in Podcasts, Graphics

Netbooks and ultra-portable laptops are characterized by compromises. Especially for gamers. But no more.Alienware’s brand-new M11x delivers a no-compromise gaming experience in under four pounds. With nVidia discrete graphics and nearly four hours of battery life, it’s something you can take on the road for work, and game at night and on the plane. The backlight keyboard is to die for, the for...

Tags: Technologies, Games, Revision3, Tekzilla, Nvidia, Tekzilla Daily Tip, Graphics, Broadcasting, Screencasts, keyboard, hands on, ...


Developer Sandbox Interviews: Illusion Labs

Developer Sandbox Interviews: Illusion Labs

Posted in Companies, Mobile, Operating Systems, Conferences

Watch interviews from the conference floor at the 2009 Google I/O Developer Sandbox. Developers chat with us on their apps and share technical as well as business insights on challenges and best practices. Company interviewed: Illusion LabsFor more, visit: http://code.google.com/events/io/sandbox.html

Tags: Google, Interview, Games, Android, Sandbox, 2009, Broadcasting, Companies, plid609EA7F04EF348EB, labyrinth, Illusion Labs, ...



Developer Sandbox Interviews: Illusion Labs

Developer Sandbox Interviews: Illusion Labs

Posted in Companies, Mobile, Operating Systems, Conferences

Watch interviews from the conference floor at the 2009 Google I/O Developer Sandbox. Developers chat with us on their apps and share technical as well as business insights on challenges and best practices. Company interviewed: Illusion LabsFor more, visit: http://code.google.com/events/io/sandbox.html

Tags: Google, Interview, Games, Android, Sandbox, 2009, Broadcasting, Companies, plid609EA7F04EF348EB, labyrinth, Illusion Labs, ...